There are times when we’re really ashamed to be based in Indiana, and those times have come more frequently than they used to, and now there’s this (via the Indy Star):
The organizers of Gen Con, the city’s largest convention in attendance and economic impact, are threatening to move the event elsewhere if Gov. Mike Pence signs controversial religious freedom legislation that could allow business owners to refuse services to same-sex couples.
One of the largest gaming conventions, and one of the best places to play D&D or Pathfinder (I’ve both played and run games at GenCon for some years now), is considering leaving our state, and taking the 50 million dollars in revenue it generates somewhere else. It would be a huge disappointment to myself and many other Hoosier gamers if we lost this convention, but I support their efforts to ensure all of their attendees will be treated with respect by their host communities.
When we were last with our heroes, Chuck was in dire straights, having been felled by a massive zombie hulk. Will the party be able to carry on without their stalwart defender? Now that Chuck is down, does Sammy know she’s got the highest AC in the party? Will we ever finish this adventure? Find out in this week’s exciting episode!
In our last episode, Chuck took a bit of a tumble, and now we’re back to find out exactly what the results of his misfortune will be. More cars, more zombies, more more in this week’s exciting episode!
We are back with more hot living creatures on zombie action! Toots runs away, Chuck finally makes his power work, and the resident Millennials sync their brainwaves just long enough to conjure a Cuba Gooding, Jr. movie. That and more in this week’s exciting episode!
Oh, and don’t forget to check out our new movie podcast, Green Light, Red Light! We’re pretty excited about it, and we think you’ll like it.
The CPC team is back! In this episode, we start Chapter 2 of the current campaign with an outbreak of zombies in the neighborhood of Ravenswood, home to some of Chicago’s oldest cemeteries. I do some unnecessary voices, and then Chuck tells us about the allowable distances relative to Chuck’s position for ocular irrigation. It’s a hoot!
Oh, BTW, in case you’re one of those people that reads these intros, go check out our new podcast! Sammy from this very show is hosting a movie podcast called Green Light, Red Light, where we watch bad movies and then deal with the psychic backlash thereof. Check it out here!
Our heroes have helped Peg Leg Johnny hobble on to the next world and reunited two star crossed lovers, so now there’s just one more task to complete: shaking the hand of mystery. Plus: Jim finds a recipe for fudge in his notebook. All this and more in this exciting episode!
Here’s the link to the video we reference at the beginning of the podcast: Link
Having helped the “Al Capone” ghost to his final rest, our heroes turn our attention to the wandering ghost on the 8th floor and Peg Leg Johnny. True love! Confused hotel employees! Tables! All this and more in this exciting episode!
Chuck lives! Our heroes have survived their battle and put down the evil Nazi ghosts, and now they’re on to tackling the other, considerably less threatening ghosts of the Legislative Plaza Hotel. Excitement! Adventure! Elevators! All this and more in this exciting episode!
In our last episode, the team headed over to the Legislative Plaza Hotel, did some research at the library, visited an old, dying detective and are on the verge of maybe getting their defender killed by ghosts. We ended the last episode with Chuck making his saving throw to see if plummets 120 feet to his death. Let’s hope he rolls well!